BF6: Jets - FA18 / F14

Jet VFX for the F/A-18 & F-14
My primary responsibility for these aircraft was to design, implement, and optimize the systemic FX behaviors, ensuring a seamless, high-fidelity bridge between core gameplay mechanics and real-time visual feedback.
Beyond authoring visual assets, I was responsible for architecting the logic node networks that processed live flight data (such as velocity, acceleration, pitch, and altitude) to determine precisely when, how, and at what speeds various FX should trigger.
Special thanks to Erik Ohman and Rylan Lampinski for design and FX help

Showcase of various F/A-18 wing vapors based on speed and pitch

Showcase of various F/A-18 pilot weapon systems

F/A-18 second seat missile.

Showcase of various F14 wing vapors based on speed and pitch in wing pinned position

Showcase of various F14 wing vapors based on speed and pitch in wing open position