BF6: Diving Experience

I owned the player-facing and environmental components of the underwater experience. My work focused on creating immersive effects and logic for swimming, diving, and drowning, alongside environmental elements like currents and ambient particulates. A key part of my role was designing clear visual cues that intuitively communicated oxygen and time limits to the player. Additionally, I worked with the FX team to set up and implement the dynamic fish systems, and ocean caustic systems, collaborating closely to ensure all individual elements blended into a unified, living water ecosystem.
Collaboration credits: Love Fredriksson, Cody Ritchie, Anders Egleus, Sean Ellis, Erik Öhman, Dave Kintner