BF6: BR - REDSEC - Strike Package Abilities for Battle Royale VFX

A selection of the Strike Package Ability VFX I created for Battle Royale. I worked closely with a lot of talented people on these, with a special shoutout to Ryan Lampinski, the designer I collaborated with most on many of these gadgets. These abilities were a fun challenge of balancing function and performance in such a large BR map, while accounting for the many ways these abilities could be used and combined, during gameplay.

Also in these videos is the BR Ring, this was a huge development process that passed through many hands, but I wanted to give a big shout out to Craig Moroney, Charles Storniolo, Dylan MacDermid and Alex Shank who were just a few of the amazing people who helped contribute to the many iterations the Ring went through.

Smoke Barrage Ability First Person View

Smoke Barrage Ability Third Person View

Fixed-Wing Airstrike Ability First Person View

Fixed-Wing Airstrike Ability Third Person View

UAV Call-In - Flying FX, Flares and Damaged Effects

UAV Call-In - Destroyed FX