BF6: BR - REDSEC - Insertion VFX

Showcasing my VFX work I did for the insertion sequence of Battle Royale. I worked on all the particulates and cloud coverage that the insertion helicopter flies through in this initial sequence (first video). I worked on the 1P and 3P VFX that the player experiences after they jump from the insertion helicopter. Screen fx, ash and soot particulates, flyby clouds (dependent on players altitude), water droplets and foot trail smoke (team specific) are just a few of the elements that went into the whole experience.

Also in these videos is the BR Ring, this was a huge development process that passed through many hands, but I wanted to give a big shout out to Craig Moroney, Charles Storniolo, Dylan MacDermid and Alex Shank who were just a few of the amazing people who helped contribute to the many iterations the Ring went through.

Insertion Helicopter Sequence

Player Skydive Insertion Sequence