BF6: Carrier Strike Missiles

VFX Technical Challenges (Carrier Strike):
Launcher Logic & System Scripting: Developed the complex logic required for the missile launcher systems, utilizing clever visual deception techniques to handle rapid projectile firing FX.

Distance-Based Optimization: Solved significant performance constraints caused by extreme viewing distances, implementing smart LOD (Level of Detail) and optimization tricks to ensure seamless rendering.

Cross-Discipline Collaboration: Partnered closely with Technical Art and Gameplay Design to balance high-fidelity spectacle with strict performance budgets, resulting in a thrilling, stable game mode.

Missiles fire at enemy ships from each zone when captured.

Missiles had to be optimized for constant bombardment.