VFX Technical Challenges (Carrier Strike):
Launcher Logic & System Scripting: Developed the complex logic required for the missile launcher systems, utilizing clever visual deception techniques to handle rapid projectile firing FX.
Distance-Based Optimization: Solved significant performance constraints caused by extreme viewing distances, implementing smart LOD (Level of Detail) and optimization tricks to ensure seamless rendering.
Cross-Discipline Collaboration: Partnered closely with Technical Art and Gameplay Design to balance high-fidelity spectacle with strict performance budgets, resulting in a thrilling, stable game mode.
Missiles fire at enemy ships from each zone when captured.
Missiles had to be optimized for constant bombardment.